
It may seem like four classes is a little light on gameplay variety, but the enhanced depth offered via the skill trees is where the real diversity in multiple runs comes out. There are four different classes to pick from at the outset of a playthrough, each with their own distinct playstyles and skill trees, and you can pick a pet companion to assist in battle and perform ‘grocery runs’ for you (more on that in a bit). Plus, at the occasional important story beat, cutscenes animated by none other than Klei Entertainment (the studio behind Don’t Starve and Mark of the Ninja) will make an appearance, providing a nice break in the action as you're provided with a short, well-directed sequence. A heightened focus on narrative would only serve as a distraction to pull you out of the gameplay loop, and Runic Games has done an excellent job of finding that perfect balance in which you’re given just enough information for the next mission to feel purposeful, before the plot steps out of the way and lets you get back to the monster mashing.

As a new hero, it’s your responsibility to get to the bottom of what caused the Alchemist to turn and to ultimately put a stop to the villain’s nefarious ways, while also doing what you can to help the people that have been affected.Īs far as RPG stories go, the plot of Torchlight II is about as basic as it gets, mostly just there to provide context for the adventures you’ll soon find yourself participating in, but this isn’t necessarily a negative. And what was the point of building a fort ? I felt like they lost their time on that aspect of the game, that seem more like a gimmick thing.The story picks up a few years after the first Torchlight, opening up with a scene in which the Alchemist – one of the playable classes in the first game – has become corrupted by an evil energy from the Heart of Ordrak, destroyed the town of Torchlight, and embarked on a path of destruction across the world. I was fairly entertained but all the small glitches and nick-knacks, ruined the experience for me. I give it 65% because I loved the first two game. The music and voice overs were really good. I also had invisible sections of levels around the end.

And there was the matter of fleeing pets. I had to go back, choose another one, and take back mine. From one zone to another, the pet would vanish. And they were a lot of glitches with the pets. So, I mounted only 4-5 of them to max, with 3 passive. Some magic powers are completely useless while some others extremely strong. Your, shoot a projectile, is very strong and can beat all the game while swinging a sword/mace is extremely weak.

Torchlight 3 endgame Pc#
I played with a controller on PC and there were some instances where I had to use the mouse. The story is fair and could have used of more of those 2d stills, then those audio treasures. The story is fair and could have used of more Torchlight 3 isn't a bad game, it's just that it's not at the level of the two previous games.

Torchlight 3 isn't a bad game, it's just that it's not at the level of the two previous games.
